Electronic Arts
Offers $2 Billion for Take-Two
Unsolicited
Bid Signals Videogames
Consolidation Is the Play of the
Moment
Wall Street
Journal
Nick Wingfield,
February 25, 2008
Rough-and-tumble tactics are
common in popular videogames
like
Electronic Arts Inc.'s
Madden NFL. Now the company has
launched a blitz against one of
its top competitors.
EA made an unsolicited $2
billion cash offer to buy
Take-Two Interactive Software
Inc., publisher of the hit Grand
Theft Auto videogame, in the
latest sign of consolidation in
the games business.
EA, of Redwood City, Calif.,
yesterday said it was making
public an offer of $26 a share
for Take-Two after that
company's board last week
rejected the proposal as
insufficient. Take-Two swiftly
reiterated its negative opinion
of the transaction.
The offer is a 50% premium over
the closing price of Take-Two's
shares Friday. EA said it was a
63% premium over Take-Two's
average share price in the 30
trading days preceding Feb. 15,
the last trading day before EA
made its $26 a share offer.
The move comes at a time when
one of EA's closest rivals,
Activision Inc., is merging
with the games unit of
Vivendi SA to create
Activision Blizzard Inc., a
powerhouse with properties
spanning the Guitar Hero series
of music games to the hit online
title, World of Warcraft. The
consolidation of bigger players
may put further pressure on
smaller game developers to sell
out to big entities, including
media companies that are upping
their investments in games.
EA's action follows an even
bigger bid by
Microsoft Corp. for
Yahoo Inc., continuing a new
trend of unsolicited offers in
the maturing tech sector. Such
companies had long stuck to
negotiated acquisitions, on the
theory that unfriendly
transactions could spur the
departure of talented engineers
and programmers that were seen
as key assets of target
companies.
EA is also the maker of the Sims
and other hit games. If its bid
succeeds, the company would
assume control over Grand Theft
Auto, a franchise that is as
well known for its controversial
depictions of violence as it is
for its titanic commercial
success. More than 65 million
copies of Grand Theft Auto
games, which follow characters
around gritty urban environments
as they steal cars and perform
other misdeeds, have been sold
since the series was launched.
"This is among the most
important franchises in the
entire game industry," said John
Riccitiello, EA's chief
executive.
In an interview, Mr. Riccitiello
described Take-Two as an
"enormously attractive asset"
that would find a better home at
EA, a larger publisher with more
extensive distribution networks
abroad and the ability to more
fully exploit Take-Two game
properties on, for example,
newer game devices like mobile
phones. He said Take-Two as a
standalone company faces
substantial risk because of the
increasingly high cost of game
development and other factors.
Such unsolicited bids are often
characterized as "bear hugs,"
since they aren't overtly
hostile but are unwanted and
difficult to escape. "We're a
friendly bear," Mr. Riccitiello
said. Characterizing the
company's premium as generous,
he added, "that's not an
unfriendly transaction."
EA's offer comes about two
months before Take-Two plans to
ship Grand Theft Auto IV, one of
the most eagerly anticipated
games of the year. In an
interview, Strauss Zelnick, the
chairman of Take-Two, described
EA's offer as "opportunistic"
since the shares of game
companies and other purveyors of
entertainment often trade up in
the months before the release of
a big entertainment property.
"Had the offer been made at a
price that was compelling from a
value point-of-view, naturally,
good governance would suggest we
would have considered it," Mr.
Zelnick said. "This offer is
woefully undervalued."
Mr. Zelnick said Rockstar Games,
the Take-Two group making Grand
Theft Auto, is still working on
the game and that discussions
with EA would be a distraction
from completing the title. In a
press release, Take-Two said it
offered to initiate further
discussions with EA about a deal
on April 30, the day after Grand
Theft Auto IV ships, in order to
stay focused on the game.
Take-Two's current management
was installed after a revolt by
dissident shareholders, who in
March 2007 started a proxy fight
and voted in a new slate of
directors.
Ryan Brant, who founded the
company in 1993 and served as
chief executive until 2001 and
chairman until 2004, in February
2007 pleaded guilty to criminal
charges associated with stock
options backdating.
Earlier, Take-Two was
investigated by the Securities
and Exchange Commission over its
accounting practices. In 2005,
the company agreed to pay $7.5
million to settle SEC charges
that it "parked" copies of games
with distributors during fiscal
2000 and 2001, inflating revenue
by booking shipments of games
that it later took back as
returns.
EA said its pursuit of Take-Two
stretches back nearly a year to
the time the dissident Take-Two
shareholders were attacking the
poor financial performance of
the company. In March of last
year, Take-Two publicly
disclosed that it was
considering a sale of the
company, and Mr. Riccitiello
confirmed yesterday that EA was
"very close" to acquiring
Take-Two then.
But Mr. Riccitiello said he
helped put the brakes on the
deal at the time. In March, Mr.
Riccitiello was acting as an
adviser to EA in the time
between his appointment as EA's
new CEO in late February and his
official start in that job in
April. Mr. Riccitiello said he
wanted to focus on reorganizing
EA when he got to the company,
instead of digesting Take-Two.
EA said it resumed discussions
with Take-Two in December and
offered the company $25 a share
on Feb. 6, which Take-Two
rejected on Feb. 15. EA boosted
its offer to $26 a share on Feb.
19 and Take-Two rejected that
proposal Feb. 22.
For EA, a deal could help it
with a plan to reverse a recent
loss in market share for its
games because of the relatively
weak performance of some key
titles.
Michael Pachter, an analyst at
Wedbush Morgan Securities,
believes EA's bid for Take-Two
was prompted in part by EA's
desire to protect its important
sports videogames business.
Take-Two is one of its few
credible competitors in sports
games, and Mr. Pachter predicted
that EA could use superior
sports developers from Take-Two
or shut down rival games to
eliminate competition.
Jeff Brown, an EA spokesman,
denies that sports motivated
EA's offer. "Sports is a very
small part of Take-Two, and they
have a lot of other great
assets," Mr. Brown says.
A big risk for EA, if the deal
succeeds, is that it may not be
able to retain key talent,
including the team behind Grand
Theft Auto. The creative
direction of the game is still
overseen, in part, by two
brothers who helped invent the
series, Sam and Dan Houser of
Rockstar Games. Mr. Riccitiello,
who says he knows the Housers
well, says he hasn't discussed
EA's offer with them.
Write to Nick Wingfield at
nick.wingfield@wsj.com