These can be the best of times for Strauss Zelnick,
whose diverse media
experience and independent
funding sources make him an
opportunistic buyer in a
troubled market.
In seven
years, ZelnickMedia, a
private equity and advisory
firm, has built an estimated
$2.5 billion portfolio of
growth companies in the
interactive media sector. He
says he has improved the
profitability of every
portfolio company he has
owned. Video game publisher
Take-Two Interactive is
expected to turn profitable
in less than two years from
its acquisition by Zelnick,
who performed the same kind
of quick turnaround as CEO
of BMG Entertainment. His
company has flipped assets
such as Time Life for many
times the purchase price.
The Harvard Law School
graduate has been turning
around and building
companies since he left
television and film
positions at Columbia
Pictures, Vestron and
Twentieth Century Fox.
ZelnickMedia’s first
controlled institutional
fund this year will
initially provide what
sources say could be several
hundred million for new
acquisitions in a market
rife with undervalued
properties. Zelnick, who
declined to discuss the new
fund, had this to say about
the current economic
climate:
Mermigas:
How do you invest in these
precarious times?
Zelnick:
We have been waiting for
this because we are value
investors. We just raised
new capital. Our existing
portfolio is doing very
well. Our hair is not on
fire due to any preexisting
situations, as it is with so
many other companies. The
opportunities are greater
when the prices are down,
and when other people cannot
borrow money as freely. The
credit crunch and the
decline in prices are a
help, but a long-term
economic slowdown would not
be good for anyone.
Mermigas:
What do you want to buy?
Zelnick:
Some immediate buying
opportunities do exist in
sectors where we own assets
and some where we don’t. We
are looking for businesses
that we can buy
inexpensively that have
management challenges and
digital opportunities. We
like smaller businesses of
about $100 million that have
digital components.
Mermigas:
With video games considered
recession-proof, will you
acquire more related
companies?
Zelnick:
We expect Take Two to
continue to grow and do
well, but we probably won’t
take a separate situation in
video games. We are
definitely looking at all
kinds of interactive
entertainment. We like all
kinds of marketing services
businesses. We’re in the
market research business,
and we like
advertising-related
companies with exposure to
the Internet.
Mermigas:
Are you concerned many
advertisers are not
satisfied with the data they
are getting?
Zelnick:
That is right, and I think
that will change. What is
appealing about Internet
advertising is that it can
be targeted and is
measurable. We’re looking at
businesses where we can help
people be more effective in
their adverting by creating
new metrics or measuring
things better. [Advertisers]
paying on a transaction is
obviously the holy grail.
Paying based on impressions
is a lot tougher. How do
advertisers confirm who they
think is watching is
actually watching? That is
hard to do. Creating a
better advertising vehicle
on the Internet is a
compelling notion.
Mermigas:
How difficult is it to
determine accurate
valuations in this
environment?
Zelnick:
There may be some downward
pressure on valuations. Some
people’s balance sheets will
put them into a position in
which they won’t have any
choice but to sell.
Memigas:
What is the key to
transitioning print content
to digital?
Zelnick:
The Wall Street Journal
has done it great, and a lot
of the Time magazines like
People have done it
well. You have to have a
powerful brand that has
authority and then deliver a
quality product that
consumers want. If the brand
doesn’t stand for anything,
it is much more difficult to
transition online. People
and ESPN and MTV mean
something and have special
resonance with consumers.
Mermigas:
How much will brands guide
you in your future
investments?
Zelnick:
We have been sort of
allergic to trophy assets.
People usually overpay for
them, and we’re focused on
returning value to
shareholders. Time Life and
Take Two are trophy assets,
and were special
opportunities. Generally,
specific, niche brands
matter more than general big
brands. That said, the
nature of brands has
changed. Brands today are
more ephemeral than they
were, say, eight years ago,
when Napster was huge. No
one cares any more. It can
be difficult to take a
legacy brand and resurrect
it.
Mermigas:
What have you learned from
past deals and businesses
that you would apply today?
Zelnick:
To have moved the digital
landscape farther for music
than we were able to. We
didn’t get as far along as
we should have. There should
have been a legitimate
business model out much
earlier. There should have
been a public service ad
campaign explaining to
consumers that piracy is
stealing, and offering them
a legitimate alternative.
Everyone should have been
more aggressive about
building new business
models. One of the biggest
mistakes the music companies
made was so jealously
protecting and grabbing
everything for themselves.
There was no business in it
for digital retailers, who
you need to sell your
products. The only reason
Apple works is because it
makes money on the hardware.
Mermigas:
Is that where video content
is now?
Zelnick: I
think that’s right. None of
the creators of
entertainment properties are
very good at dealing
directly with consumers.
They go through retailers.
And their concept in digital
is they don’t need a
retailer, per se, but that
simply isn’t the case.
Mermigas:
How can video avoid the same
pitfalls as music?
Zelnick:
There’s room for
user-generated content and
professionally created
content. I don’t really see
new business models for
audiovisual content except
for offering
anytime-anywhere on
different economic terms. It
would make sense to create
an opportunity for digital
retailers who sell their
products directly to
consumers.
Mermigas:
So everyone from the studios
to the networks to the
creators must learn to share
the wealth?
Zelnick:
Yes. You want ubiquitous
distribution. In order to
induce that, distributors
have to make money. All of
the big creators of product
right now are too focused on
keeping 100% of the margin,
and that didn’t work for the
music business.