Media Firms Learn New Game
OnlineWall Street Journal, February
16, 2007
Emily Steel
Conscious that an increasing number of adults are
going online to play games and do puzzles, a growing
number of traditional media outlets are adding games
to their Web sites, hoping to boost traffic and ad
dollars.
In the latest example, Hearst Corp., publisher of
Cosmopolitan, Esquire, Good Housekeeping and
Harper's Bazaar, has struck a two-year deal with an
online game developer, Arkadium Inc., to add an
array of customized games to its magazine Web sites.
Cosmopolitan's site, for instance, is adding a game
called "Boy Toy" while Esquire's Web site is
expected to add casino-style games, without a
gambling component.
Other media companies, such as CBS Corp., have
taken similar steps. Behind the shift is a
realization that the stereotype of online gamers --
teenage boys whittling away their nights in front of
the glow of a computer screen -- is out of date.
Nearly half the people playing online games are aged
between 30 and 59, according to Boston-based
Forrester Research, and they play everything from
mahjong to Sudoku, word games and solitaire. The
games appeal to men and women almost equally,
Forrester says.
"We don't think of it anymore as two kids in the
garage with tattoos listening to [the band] Fall Out
Boy," says CBS Interactive President Quincy Smith,
who says parlor games appeal to a much broader
audience.
Until now, online game players have frequented
special gaming sites such as Yahoo Inc.'s Yahoo!
Games, which drew 21 million unique visitors in
January, according to comScore Media Metrics. Most
media properties, in contrast, offered little in the
way of games. One exception was Hearst's teen
titles, CosmoGIRL! and Seventeen, which for the past
couple of years have offered generic board, arcade
and card games. The publisher noticed that these
games were drawing between 5% and 10% of the traffic
to the sites. With Hearst in the middle of
redesigning its Web sites -- many of which had been
run until recently by the female-targeted Web
concern iVillage -- it decided to add gaming across
the board.
"It's a growing source of time for people online.
... Gaming is one of the things you can do in the
Web environment that you can't do offline," says
Chuck Cordray, vice president and general manager
for Hearst Magazines Digital Media.
Arkadium is starting with the teen magazines --
adding games tailored to the specific sites.
Seventeen's site, for instance, will have a game
called "Editor's Assistant," where users play the
role of an assistant to Seventeen's editor in chief
and have to complete certain tasks to win. In coming
months, the developer will move to Hearst's
adult-skewing titles. Cosmopolitan's "Boy Toy"
allows players to control a virtual "boy toy" and
try to keep his girlfriend satisfied. The game ends
when the girlfriend breaks up with her boyfriend or
stays in the relationship for one year.
Arkadium hasn't finalized the games for the other
titles, but each magazine will add games targeted to
its audience. Good Housekeeping -- whose readership
has a median age of 50.7 -- might host customized
word games popular with that age group, for
instance.
Hearst hopes the gaming offers will help boost ad
revenue to the sites. One of the new games on
CosmoGIRL's site requires players to watch a
four-second commercial; one recent ad was for MTV's
teen drama "The Hills." Down the road, advertisers
also will be able to buy their own games for users
to play on the magazines' different sites. CBS,
which has sold advertising to Michelin SA, Philips
Electronics NV and Dell Inc. on its games section,
offers the Michelin Man Kicking Challenge game that
lets players maneuver the character to kick a goal.
"Overall, Hearst's expansion of our capabilities
online is driven primarily by the growth in ad
dollars online. We are growing to offer new
solutions to advertisers," says Mr. Cordray.
Moving in the same direction is CBS, whose CBS
Sportsline Web site already offers 30 games and
plans to expand games across all its Web properties
in coming months. CBS is also building a gaming
group within its CBS Interactive division to focus
on developing games for all audiences.
Several TV networks are using games to both lure
traffic to their Web sites and promote their TV
shows. Walt Disney Co.'s ABC hosts a game on its Web
site for fans of the series "Lost" to find their way
off the island, and General Electric Co.'s NBC lets
visitors play blackjack and poker with cards
featuring the cast of its show "Las Vegas." Comcast
Corp.'s E! Networks recently launched a game to
promote its new series, "Paradise City," about young
adults in Las Vegas. In the game "Paradise Spin
Slots," players spin a slot machine featuring
Paradise City stars. If the player lines up three of
the stars in a row, they will "win" gossip about the
show.
Media executives hope to lure advertisers who
wouldn't normally be interested in online gaming
sites. Marketers have hesitated to enter this realm
because of the stereotype of the typical gamer, says
Suzanne Kolb, executive vice president, marketing
and communications for E! Networks. "It is amazing
how many female gamers there really are. I'm just
not sure they would call themselves gamers," she
says. "Now, it's definitely an avenue for
advertisers to play in."